PRESS RELEASES & NEWSLETTERS (Full text below)
RPGNet #67; Omni Newsletter
IT’S HUGOS, ALL THE WAY DOWN (mostly)
Nimoy is, and always will be, Spock
Big Data Destroys Free Will (or – “you have received this package today because our system has determined that these are the purchases you will be making over the next 30 days. A suitable sum has been debited from your account.”)
PRESS RELEASES & NEWSLETTERS
RPGnet Newsletter #67
August 23, 2016
RPGnet made up for last week’s light week in the Column department with a veritable flood this week:
Christopher Cecil, as always, offered up his newest Fuzzy Thinking: “Why Villains Hate Hero Points.”
Jonathan Hicks made some more Observations From A Gamer’s Chair, this time examining “Fun in Games.”
Sandy Antunes clambered back atop Sandy’s Soapbox to opine on “Olympic NPC Tales.”
And, Fred Furtado planted some Superseeds, with Part One of a series hoping to grow a superhero setting based around “The Trophy Room.”
Antonios S kicked the week off with a look at what he calls one of the best campaigns ever devised for Call of Cthulhu, or any RPG overall for that matter: “The Curse Of Nineveh / The Journal Of Reginald Campbell Thompson / The Journal Of Neve Selcibuc.”
Viktyr Gehrig reviewed “Barbarians of Lemuria Mythic Edition,” another refinement and expansion of the spectacular Barbarians of Lemuria rules.
Andrew Peregrine checked out “The World of Smog: On Her Majesty’s Service,” a great looking Victorian Steampunk game board game with an intricate but still straight forward game play.
Threads You Might Have Missed
For some interesting meditations on both a particular fictional hero and the nature of fictional characters in general, check out: “If Bruce Wayne had lost his fortune along with his family, would he still have become Batman?”
To help add some verisimilitude to your historical game, check out “Medieval City – Scale, time, travel, etc.”
An interesting question popped up in Tabletop Roleplaying Game Design last week: “Do i need initiative?” The thread has some great thoughts from your fellow RPGnetters on initiative mechanics and why they may or may not be as important as you think.
Have a good week, everyone.