Author: MD Jackson

The Retro Look and Stranger Things

The Retro Look and Stranger Things

Designer M. D. Jackson defends the visual style of the Netflix series Stranger Things, saying that its retro 80s look is a deliberate homage. Read More »

Computer Generated Images and the Eye of the Beholder Part 4

Computer Generated Images and the Eye of the Beholder Part 4

M. D. Jackson's final installment on the history of visual effects in cinema takes us from the CGI revolution of Jurassic Park to the present. Read More »

Computer Generated Images and the Eye of the Beholder: Part 3

Computer Generated Images and the Eye of the Beholder: Part 3

In the third part of his history of computer generated imagery, M. D. Jackson takes us from The Last Starfighter to Terminator 2, with a side trip to the Italian renaissance. Read More »

San Diego Comic Con and the Ungrateful Fanboys

San Diego Comic Con and the Ungrateful Fanboys

We live in a golden age of science fiction and fantasy as highlighted by San Diego Comic Convention, but all some fanboys know how to do is whine about it. Read More »

Computer Generated Images and the Eye of the Beholder: Part 2

Computer Generated Images and the Eye of the Beholder: Part 2

The first use of a computer assisted visual element in a major motion picture happened in 1973 with the movie Westworld. Read More »

Computer Generated Images and the Eye of the Beholder: Part 1

Computer Generated Images and the Eye of the Beholder: Part 1

In the dance of the ever-improving computer image, our own perceptions are a willing partner. Read More »

Why Was Early Comic Book Art so Crude? Part 5: The Digital Revolution

Why Was Early Comic Book Art so Crude? Part 5: The Digital Revolution

Wrapping up the series by talking about a final and really influential technological change, the digital revolution. Read More »

Why Was Early Comic Book Art so Crude (Part 4)

Why Was Early Comic Book Art so Crude (Part 4)

The fourth installment of MD Jackson's comic art history. Read More »

Why Was Early Comic Book Art so Crude? (Part 3)

Why Was Early Comic Book Art so Crude? (Part 3)

The flawed heroes and the shared universe weren't the only revolutions that Stan Lee brought to the business Read More »

Why Was Early Comic Book Art so Crude? (Part Two)

Why Was Early Comic Book Art so Crude? (Part Two)

Will Eisner was part artist and part businessman. In 1936 at the age of nineteen he and his partner Jerry Iger formed a studio that hired artists to produce comic books Read More »

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