Art

The Very First….

The Very First….

A bit of history and an interesting take on the development of the genre. Read More »

Computer Generated Images and the Eye of the Beholder Part 4

Computer Generated Images and the Eye of the Beholder Part 4

M. D. Jackson's final installment on the history of visual effects in cinema takes us from the CGI revolution of Jurassic Park to the present. Read More »

Computer Generated Images and the Eye of the Beholder: Part 3

Computer Generated Images and the Eye of the Beholder: Part 3

In the third part of his history of computer generated imagery, M. D. Jackson takes us from The Last Starfighter to Terminator 2, with a side trip to the Italian renaissance. Read More »

Top 10 Young Adult Books You Need To Read By Fall

Top 10 Young Adult Books You Need To Read By Fall

Now that summer is winding down a bit, it's time to start stocking up for winter reading - or - you're TBR pile is just not tall enough! Read More »

Computer Generated Images and the Eye of the Beholder: Part 2

Computer Generated Images and the Eye of the Beholder: Part 2

The first use of a computer assisted visual element in a major motion picture happened in 1973 with the movie Westworld. Read More »

Asni’s Art  Blog: Ground Control to Major Tom

Asni’s Art Blog: Ground Control to Major Tom

Can you hear me, Major Tom? Read More »

Why Was Early Comic Book Art so Crude? Part 5: The Digital Revolution

Why Was Early Comic Book Art so Crude? Part 5: The Digital Revolution

Wrapping up the series by talking about a final and really influential technological change, the digital revolution. Read More »

The Metal Flowers: A Steampunk Arts DIY Session

The Metal Flowers: A Steampunk Arts DIY Session

Shanghai goes steampunk Read More »

Why Was Early Comic Book Art so Crude (Part 4)

Why Was Early Comic Book Art so Crude (Part 4)

The fourth installment of MD Jackson's comic art history. Read More »

Asni’s Art Blog: Space Shuttle

Asni’s Art Blog: Space Shuttle

Having a permanent space station in orbit is all well and fine, but how to get people and materials on and off it? Read More »

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