Visual Arts

Computer Generated Images and the Eye of the Beholder: Part 2

Computer Generated Images and the Eye of the Beholder: Part 2

The first use of a computer assisted visual element in a major motion picture happened in 1973 with the movie Westworld. Read More »

Computer Generated Images and the Eye of the Beholder: Part 1

Computer Generated Images and the Eye of the Beholder: Part 1

In the dance of the ever-improving computer image, our own perceptions are a willing partner. Read More »

Asni’s Art  Blog: Ground Control to Major Tom

Asni’s Art Blog: Ground Control to Major Tom

Can you hear me, Major Tom? Read More »

Why Was Early Comic Book Art so Crude? Part 5: The Digital Revolution

Why Was Early Comic Book Art so Crude? Part 5: The Digital Revolution

Wrapping up the series by talking about a final and really influential technological change, the digital revolution. Read More »

The Metal Flowers: A Steampunk Arts DIY Session

The Metal Flowers: A Steampunk Arts DIY Session

Shanghai goes steampunk Read More »

Why Was Early Comic Book Art so Crude (Part 4)

Why Was Early Comic Book Art so Crude (Part 4)

The fourth installment of MD Jackson's comic art history. Read More »

Asni’s Art Blog: Space Shuttle

Asni’s Art Blog: Space Shuttle

Having a permanent space station in orbit is all well and fine, but how to get people and materials on and off it? Read More »

Why Was Early Comic Book Art so Crude? (Part 3)

Why Was Early Comic Book Art so Crude? (Part 3)

The flawed heroes and the shared universe weren't the only revolutions that Stan Lee brought to the business Read More »

Why Was Early Comic Book Art so Crude? (Part Two)

Why Was Early Comic Book Art so Crude? (Part Two)

Will Eisner was part artist and part businessman. In 1936 at the age of nineteen he and his partner Jerry Iger formed a studio that hired artists to produce comic books Read More »

Asni’s Art Blog: International Space Station

Asni’s Art Blog: International Space Station

It is time I picked up the thread of my series on art inspired by real existing space exploration. Read More »

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